JediJill's Droid Lab
  • Home
  • Watch Team Kraken!
영어 수업 자료/Instructional Builds
The button above links to a full instructional build- an ESL unit designed, tested, and documented.

I'm JediJill:

Jill W. Mucci - Learning Systems Builder:

Jill W. Mucci | 학습 시스템 설계자
안녕하세요. 저는 질 W. 무치(Jill W. Mucci)입니다. 현재 대한민국 서울에 거주하며, 한국에서 저의 경험과 전문성을 발휘할 수 있는 교육 기회를 찾고 있습니다.
저는 초등교육학 석사 학위를 보유하고 있으며, 19년 동안 STEM(과학·기술·공학·수학) 교육을 이끌어 왔습니다. 또한 현재 미국 플로리다주와 알래스카주의 정식 교원 자격증을 모두 보유하고 있습니다.
또한 세계적으로 방영되는 로봇 전투 프로그램인 《BattleBots》의 Team Kraken 멤버로 활동하며 실제 전투 로봇을 설계하고 제작해 왔습니다. STEM 디렉터이자 교육자로서 학생들이 창의적으로 사고하고, 실제 문제를 해결하며, 협업 능력과 자신감을 기를 수 있도록 프로젝트 기반 학습(Project-Based Learning)을 실천해 왔습니다.
지난해에는 미국 알래스카주 놈(Nome)의 교육기관에서 교장 및 프로그램 책임자로 근무하며 학교 운영과 교육 프로그램을 이끌었습니다.
저는 한국전쟁 참전용사이신 아버지의 희생과 헌신을 기리고, 그 뜻에 감사하는 마음으로 한국에 왔습니다. 이제 한국에서 교육자로서 학생들의 미래 역량을 키우고 한국 교육 발전에 기여하는 것이 저의 목표입니다.
제 웹사이트를 방문해 주셔서 진심으로 감사합니다. 학생들과 교육 관계자 여러분을 직접 만날 기회를 기대합니다.
학력
초등교육학 석사
Master of Arts in Elementary Education
미국 University of Phoenix, 2008년
GPA 3.94/4.0
디지털 디자인 및 시각 커뮤니케이션 미술학사
Bachelor of Fine Arts in Digital Design & Visual Communication
미국 American InterContinental University, 2004년
최우등 졸업(Summa Cum Laude), GPA 4.0/4.0
교육학 문학준학사 (컴퓨터과학 부전공)
Associate of Arts in Education, Minor in Computer Science
일반학 이학준학사 (심리학 부전공)
Associate of Science in General Studies, Minor in Psychology
미국 Georgia Military College, 2003년
우등 졸업(Magna Cum Laude), GPA 3.9/4.0


I turn complex STEM challenges into story-driven, standards-aligned learning
that sticks. I build curriculum and instructional systems across STEM, robotics, AI, and project-based learning.
Key Strengths
  • Built and deployed multi-disciplinary STEM labs
  • Led residential career & technical programs
  • Designed cross-curricular units with measurable impact
  • Building confident makers through developmentally appropriate design, creative problem-solving, and hands-on prototyping
  • Designed and hosted community and industry engagement events with measurable impact
  • Training staff to build confidence and fluency so STEAM is consistent and sustainable across year groups without adding strain

Students started calling me “JediJill” after deciding I “Jedi mind-tricked” them into learning.
​In their words, they came to class for games, robots, and stories—and only later realised they had quietly learned complex science, mathematics, and communication skills. That blend of joy and rigour is the core of my teaching.

For School Leaders & Recruiters:
For my next adventure, I'm based in Seoul, South Korea, and I'm pursuing Early Years–Primary classroom roles and STEM/Design Technology/Robotics/Innovation positions throughout Korea.

Former Program Coordinator at the Northwestern Alaska Career & Technical Center (NACTEC) in Nome, Alaska. 
I oversaw our residential secondary CTE/STEM programme. NACTEC is a residential hub for remote Bering Sea villages, and our students fly in to train on multimillion-dollar heavy-equipment simulators, robotics, and career-tech programmes. My job was to take all that complex equipment, logistics, and diversity of learners and turn it into programmes where students feel like they’re in a game or a story, but they leave with real, industry-relevant skills.
I was responsible for staff, schedules, behaviour systems, safeguarding, and ensuring that when students fly in from remote villages to live on campus, the experience is safe, structured, and worth the trip. We teach Culinary Arts, Driver's Ed., Heavy Equipment Operations, ATV and Snow Machine Repair, Aviation, Aviation Mechanics, Career Ed., and more in a residential setting.

On the side, I build combat robots with Team Kraken on the television programme, "BattleBots.
In addition to my work in elementary and middle school Design Technology classrooms, I am a robot fabricator for Team Kraken on the television programme BattleBots. Our builds use advanced industrial tools and processes, including CNC machining, water-jet cutting, plasma cutting, and professional-grade fabrication workflows.

In addition to modern fabrication tools, our team also uses traditional blacksmithing techniques, including a forge, to shape and harden steel components. Working across both old and new methods has given me a deep respect for materials science, process, and craftsmanship.

​In my Design Technology classrooms, this translates into developmentally appropriate explorations of materials, force, and transformation using safe, accessible methods. Students learn that design and engineering are rooted in curiosity, experimentation, and respect for tools, whether those tools are centuries old or cutting-edge.

While young students never use industrial equipment, my hands-on experience with professional engineering tools deeply informs how I design age-appropriate studios. I translate real engineering practices into safe, developmentally appropriate design experiences using accessible materials, simple tools, and clear routines, helping even second-grade students understand how designers plan, test, iterate, and improve ideas.

My STEM work comes with real engineering constraints, real trade-offs, and real consequences when things fail spectacularly, which all kids and even adults love hearing about. 


Flagship Experiences:
My whole-school STEAM Nights became a local legend. Nobody else was building events with performances featuring Doug Danger, 501st Legion stormtroopers, vortex cannons, a human-sized hamster-wheel snow-cone maker, combat robots, giant hoverboards, and student-built VR headset stations—all running smoothly because students from my lab were trained to run everything.​

Fun in-lab activities also include:​
  • NACTEC Heavy-Equipment & STEM Integration: Students from remote Arctic villages train on multi-million-dollar heavy equipment simulators, coding robots and solving real engineering problems.
  • JediJill’s Droid Lab: A grades K-12 robotics space where students design, build, solder, code, test, iterate, and present their learning using real robotics platforms.
One of the student's favourite S.T.E.M. Lab special area capstones drops them into a Prehistoric Survival STEM World where they must:
  • Design shelters based on our studies of local flora/fauna. 
  • Apply and use at least three of the six simple machines we’ve studied.
  • Handle a medical emergency in their group and explain the illness or injury, the remedy, how it’s made, and what materials they used and learned about in our first aid units.
  • Work in real math- time, distance, measurement, simple data- so it isn’t just “decorative numbers.”
  • Produce outputs incorporating (robotics, coded and animated stories, or student-made flipbooks, films, video games, or performances). 
  • Decide at the end if they’re rescued…or trapped in time.

I teach my students to show what they learn:
Through S.T.E.A.M., robotics, iMovies, coded stories, games, plays, or visual art, students demonstrate mastery as long as it actually answers my questions or meets the rubric. Most of them have never really been taught how to code, plan a video, shoot a scene, or edit, so I teach the tools too: coding basics, how to storyboard, how to film and cut clips, add voiceover, titles, and turn it into something they’re proud to show.

Real-life "Miss Frizzle":
​I’m the “science is magic that’s real” teacher. I build units where simple machines, prehistoric times, wilderness survival, first aid, flora and fauna, ELA, and maths all live inside one story and still make sense. The kids think they’re in a giant game; I know they’re quietly doing serious science, reading, writing, and problem-solving.
​

From the hallway, it looks busy; if you step inside, every student can tell you exactly what they’re working on and why.
I built Burns Science and Technology School’s first K–12 STEM lab and served as STEM Director at this project-based charter school in Florida for 13 years, where we earned the first Cognia (AdvancED) K-8 STEM accreditation in the state. My lab was where kids built their own robots, planned block-and-brick structures, ran a daily newscast, and worked on real-world problem- and place-based learning projects that didn’t neatly fit in a textbook.

Underneath all the robots and wild storylines, my job is simple:
Make school feel like an adventure, keep expectations crystal clear, and help kids walk away thinking, “I didn’t know I could do that.”​

​For my next adventure, I’m pursuing Early Years–Primary classroom roles and STEM/Design Technology/Robotics/Innovation positions, and I’m ready to relocate for the right school.​

​Full CV and references available upon request.

​My Degrees:
Master of Arts in Elementary Education – University of Phoenix, 2008 (GPA 3.94)
Bachelor of Fine Arts, Digital Design & Visual Communication – American Intercontinental University, 2004, Summa Cum Laude (GPA 4.0)​
Associate of Arts, Education (Minor: Computer Science) & Associate of Science, General Studies (Minor: Psychology) – Georgia Military College, 2003, Magna Cum Laude (GPA 3.9)

Link to a WKMG-TV News 6 Report at our school:

"Team Kraken from 'BattleBots' visits elementary, middle school students"

My daughter Zoe Jane made these graphics for my Droid lab and I LOVE them!
Picture
Picture
The astronaut in the graphic is using the ASL sign for "machine"
Instructional Builds

  • Home
  • Watch Team Kraken!